There are then all the pages for tricks in the first two games, and most likely some new stuff as well as old stuff in AAMFP, which would be a separate game). I had considered using the SDA strategy wiki with multiple pages but I have no clue how to do a side listing as in bioshock's page (bioshock: ) and even still the side listing would be massively long and harder to navigate than what i have currently (there are 32 levels in ATDD, 4 in justine, probably 20+ in AAMFP. An introduction guide, listing key tricks and a few key levels. Also how to enable saves in justine for practicing. map warp in debug pannel, scripts, opening maps, entities by using the editors etc) & enabling quick load. How to set up and use the dev tools to aid with planning (e.g. A level by level listing of tricks, including ones in older versions of the game where possible A set of notes SS and Segmented routes for each level in each HPL2 game A comprehensive guide to each trick & glitch in The Dark Descent, Justine and AAMFP (When it comes out) My aim is to create a resource containing the following information:
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